Dinesh Manocha
Manocha, Dinesh N.
Manocha, Dinesh
VIAF ID: 16381358 (Personal)
Permalink: http://viaf.org/viaf/16381358
Preferred Forms
- 100 0 _ ‡a Dinesh Manocha
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- 100 1 _ ‡a Manocha, Dinesh N.
- 100 1 _ ‡a Manocha, Dinesh N. (sparse)
- 100 1 _ ‡a Manocha, Dinesh N.
- 100 1 0 ‡a Manocha, Dinesh N.
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4xx's: Alternate Name Forms (5)
Works
Title | Sources |
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Applications of computational algebraic geometry : American Mathematical Society short course, January 6-7, 1997, San Diego, California | |
Applied computational geometry : towards geometric engineering : FCRC '96 Workshop, WACG '96, Philadelphia, PA, May 27-28, 1996 : selected papers | |
Empirical testing of the decision utility model, 1986 | |
Interactive gpu-based acoustic walkthrough in dynamic scenes | |
Interactive simulation of dynamic crowd behaviors using general adaptation syndrome theory | |
Interactive sound rendering | |
Interactive walkthroughs of large geometric datasets : course notes 20 : conference 8-13 August 1999, exhibition 10-12 August 1999, Los Angeles Convention Center, Los Angeles, California USA | |
Least-effort trajectories lead to emergent crowd behaviors | |
LQG-obstacles: Feedback control with collision avoidance for mobile robots with motion and sensing uncertainty | |
LU-GPU: Efficient Algorithms for Solving Dense Linear Systems on Graphics Hardware | |
Massive model visualization techniques | |
Memory---A memory model for scientific algorithms on graphics processors | |
Memory-Scalable GPU Spatial Hierarchy Construction | |
Model Simplification | |
Model Synthesis: A General Procedural Modeling Algorithm | |
Modeling Data-Driven Dominance Traits for Virtual Characters using Gait Analysis | |
Motion planning of human-like robots using constrained coordination | |
Multi-core collision detection between deformable models | |
Multi-resolution collision handling for cloth-like simulations | |
MultiPolynomial Resultant Algorithms | |
Navigating multiple simple-airplanes in 3D workspace | |
Navigating virtual agents in online virtual worlds | |
On Computing Reliable Optimal Grasping Forces | |
Optimisation semi-infinie sur GPU pour le contrôle corps-complet de robots | |
Partitioning Trimmed Spline Surfaces into NonSelf-Occluding Regions for Visibility Computation | |
Path Planning among Movable Obstacles: A Probabilistically Complete Approach | |
Practical logarithmic shadow maps | |
Prédiction de trajectoire de mouvement humain pour la navigation de robots. | |
Preface | |
Query Co-Processing on Commodity Hardware | |
Quick-VDR: out-of-core view-dependent rendering of gigantic models | |
R-LODs: fast LOD-based ray tracing of massive models | |
Ray-Strips: A Compact Mesh Representation for Interactive Ray Tracing | |
Ray tracing dynamic scenes using selective restructuring | |
Reactive deformation roadmaps: motion planning of multiple robots in dynamic environments | |
Real-time footstep planning for humanoid robots among 3D obstacles using a hybrid bounding box | |
Real-time interaction with complex models | |
Real-Time Massive Model Rendering | |
Real-time navigation of independent agents using adaptive roadmaps | |
Real-time path planning in dynamic virtual environments using multiagent navigation graphs | |
Real-time sound synthesis and propagation for games | |
Reciprocal n-Body Collision Avoidance | |
Reciprocal Velocity Obstacles for real-time multi-agent navigation | |
ReduceM: Interactive and Memory Efficient Ray Tracing of Large Models | |
Reliable sweeps | |
RESound | |
Retraction-based RRT planner for articulated models | |
Right of way | |
Scene-Aware Audio Rendering via Deep Acoustic Analysis | |
Self-Illusion: A Study on High-Level Cognition of Role-Playing in Immersive Virtual Environments from Non-Human Perspective | |
SGaze: A Data-Driven Eye-Head Coordination Model for Realtime Gaze Prediction | |
Simplifying complex environments using incremental textured depth meshes | |
Simulating Flying Insects Using Dynamics and Data-Driven Noise Modeling to Generate Diverse Collective Behaviors | |
Smooth and collision-free navigation for multiple robots under differential-drive constraints | |
Solid and physical modeling | |
Sounding liquids | |
Special Issue on Recent Advancements on Industrial Robot Technology | |
Spoken language interaction with robots: Recommendations for future research | |
SUCCESSIVE MAPPINGS: AN APPROACH TO POLYGONAL MESH SIMPLIFICATION WITH GUARANTEED ERROR BOUNDS | |
Technology and data-intensive science in the beginning of the 21st century | |
Topology preserving approximation of free configuration space | |
Topology preserving surface extraction using adaptive subdivision | |
Tracing Analytic Ray Curves for Light and Sound Propagation in Non-Linear Media | |
Validation of adaptive rectangular decomposition for three-dimensional wave-based acoustic simulation in architectural models | |
Velocity-based modeling of physical interactions in multi-agent simulations | |
Virtual cityscapes: recent advances in crowd modeling and traffic simulation | |
Virtual reality software and technology | |
Virtual Tawaf: A case study in simulating the behavior of dense, heterogeneous crowds | |
Virtualized Traffic: reconstructing traffic flows from discrete spatiotemporal data | |
VolCCD | |
Walk This Way: A Lightweight, Data-Driven Walking Synthesis Algorithm | |
Wave-based sound propagation in large open scenes using an equivalent source formulation | |
WAVE: Interactive Wave-based Sound Propagation for Virtual Environments | |
Way portals | |
মুখবন্ধ | |
সম্পাদকীয় |