Gee, James Paul
Gee, James Paul, 1948-
James Paul Gee American linguist
VIAF ID: 14830512 ( Personal )
Permalink: http://viaf.org/viaf/14830512
Preferred Forms
- 200 _ | ‡a Gee ‡b James Paul
- 100 1 _ ‡a Gee, James Paul
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- 100 1 _ ‡a Gee, James Paul
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- 100 1 _ ‡a Gee, James Paul
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- 100 1 _ ‡a Gee, James Paul
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- 100 1 _ ‡a Gee, James Paul ‡d 1948-
- 100 1 _ ‡a Gee, James Paul ‡d 1948-
- 100 1 _ ‡a Gee, James Paul ‡d 1948-
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- 100 1 _ ‡a Gee, James Paul, ‡d 1948-
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- 100 0 _ ‡a James Paul Gee ‡c American linguist
4xx's: Alternate Name Forms (17)
Works
Title | Sources |
---|---|
American sign language | |
The anti-education era : creating smarter students through digital learning | |
Blowing out the candles : a poetry trilogy | |
Changing literacies | |
Collected essays on learning | |
Come un videogioco : insegnare e apprendere nella scuola digitale | |
Damnon bunseok immun | |
"Don't bother me, Mom, I'm learning!" : how computer and video games are preparing your kids for twenty-first century success - and how you can help! | |
Games and education : designs in and for learning | |
Gaming lives in the twenty-first century : literate connections | |
Gaming the system : designing with Gamestar mechanic | |
"Get passive" : on some constructions with "get" | |
Grammatismós, koinōnía kai ekpaídeusī : (pénte melétes) | |
How computer games help children learn | |
Huayu fenxi rumen : lilun yu fangfa | |
La ideología en los discursos : lingüística social y alfabetizaciones | |
Illegal alphabets and adult biliteracy : Latino migrants crossing the linguistic border | |
Introduction to discourse analysis | |
An introduction to human language : fundamental concepts in linguistics | |
Language and learning in the digital age | |
Literacy and education | |
New digital media and learning as an emerging area and "worked examples" as one way forward | |
The new work order : behind the language of the new capitalism | |
El Nuevo orden laboral : lo que se oculta tras el lenguaje del neocapitalismo | |
Papers from the Third Annual California Linguistics Conference | |
Perception, intentionality, and naked infinitives : a study in linguistics and philosophy | |
Playing to learn : Video games in the classroom | |
Poems. | |
Lo que nos enseñan los videojuegos sobre el aprendizaje y el alfabetismo | |
Reading the visual : an introduction to teaching multimodal literacy | |
Sahoe eoneohak gwa seoro dareun riteoreosi | |
Sensation, the intuitive system, and designed experience : the missing links to learning for human flourishing | |
Social linguistics and literacies : ideology in discourses | |
The social mind : language, ideology and social practice | |
A spatial-poetic approach to narrative. | |
Teaching, learning, literacy in our high-risk high-tech world : a framework for becoming human | |
Unified discourse analysis : language, reality, virtual worlds, and video games | |
What is a human? : language, mind, and culture | |
What video games have to teach us about learning and literacy | |
Why men die first : how to lengthen your lifespan | |
Why video games are good for your soul : pleasure and learning | |
Women and gaming : the Sims and 21st century learning | |
Γραμματισμός, κοινωνία και εκπαίδευση : (πέντε μελέτες) | |
담론분석 입문 이론과 방법 | |
사회 언어학과 서로 다른 리터러시 담론과 이데올로기 |