Thalmann, Daniel, 1946-....
Thalmann, Daniel
Daniel Thalmann Swiss and Canadian computer scientist and a pioneer in Virtual humans
VIAF ID: 24890373 ( Personal )
Permalink: http://viaf.org/viaf/24890373
Preferred Forms
- 100 0 _ ‡a Daniel Thalmann ‡c Swiss and Canadian computer scientist and a pioneer in Virtual humans
- 200 _ | ‡a Thalmann ‡b Daniel
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- 100 1 _ ‡a Thalmann, Daniel
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- 100 1 _ ‡a Thalmann, Daniel
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- 100 1 _ ‡a Thalmann, Daniel
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- 100 1 _ ‡a Thalmann, Daniel
- 100 1 _ ‡a Thalmann, Daniel
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- 100 1 _ ‡a Thalmann, Daniel ‡d 1946-
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- 100 1 _ ‡a Thalmann, Daniel, ‡d 1946-....
4xx's: Alternate Name Forms (11)
5xx's: Related Names (3)
- 510 2 _ ‡a École polytechnique fédérale de Lausanne ‡4 affi ‡4 https://d-nb.info/standards/elementset/gnd#affiliation ‡e Affiliation
- 510 2 _ ‡a Nanyang Technological University ‡4 affi ‡4 https://d-nb.info/standards/elementset/gnd#affiliation ‡e Affiliation
- 510 2 _ ‡a Université de Montréal ‡4 affi ‡4 https://d-nb.info/standards/elementset/gnd#affiliation ‡e Affiliation
Works
Title | Sources |
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Advances in Visual Computing : 6th International Symposium, ISVC 2010, Las Vegas, NV, USA, November 29-December 1, 2010. Proceedings, Part I | |
Artificial life and virtual reality | |
Biomechanical models for soft tissue simulation | |
CAPTECH'98 | |
Cobol : une approche structurée à la résolution de problèmes | |
Communicating with virtual worlds | |
Computer Animation '91 : [papers from the third international workshop on computer...] : Geneva, 1991 | |
Computer Animation and Social Agents : 33rd International Conference on Computer Animation and Social Agents, CASA 2020, Bournemouth, UK, October 13-15, 2020, Proceedings | |
Computer animation : theory and practice | |
A computer graphical tool for analyzing user reaction to videotex systems | |
Conception et implantation de langages de programmation : une introduction à la compilation | |
La conception, le développement et les qualités des programmes | |
Context Aware Human-Robot and Human-Agent Interaction | |
Creating and animating the virtual world | |
Creating realistic three-dimensional human shape characters for computer-generated films | |
Crowd simulation | |
Cyberworlds | |
DEFORM 2000 - Deformable avatars : proceedings / AVATARS 2000 - Deformable avatars : proceedings | |
Deformable avatars : IFIP TC5/WG5.10 DEFORM'2000 Workshop, November 29-30, 2000, Geneva, Switzerland and AVATARS'2000 Workshop, November 30-December 1, 2000, Lausanne, Switzerland | |
Description et utilisation du langage de programmation de systèmes SPIP | |
Digital actors for interactive television | |
A dynamic wrinkle model in facial animation and skin aging | |
Ecriture de systèmes d'exploitation portables pour mini-ordinateurs | |
Gestion de fichiers et bases de données | |
GRAFANA : un programme de visualisation de données | |
Handbook of virtual humans | |
Human motion capture driven by orientation measurements | |
Informatique graphique : concepts et techniques avec le langage MIRA | |
Intelligent Embedded Systems : Select Proceedings of ICNETS2, Volume II | |
Introducing programming concepts with graphical objects | |
Le langage Pascal | |
Méthodologie de la programmation | |
MMM '98 | |
Modelling and motion capture techniques for virtual environments : International Workshop, CAPTECH'98, Geneva, Switzerland, November 26-27, 1998 : proceedings | |
MODULA-2 : an introduction | |
MODULA-2, c1985: | |
MultiMedia Modeling | |
Mundos virtuais e multimidia | |
New trends in animation and visualization | |
New trends in computer graphics / Nadia Magnenat-Thalmann, Daniel Thalmann (eds.). - Berlin, 1988. | |
New trends in computer graphics : proceedings of CG International '88 | |
Object grasping of humanoid robot based on YOLO | |
Pascal : un outil pour la gestion | |
Proceedings : IEEE Virtual Reality 2000 : 18-22 March 2000, New Brunswick, New Jersey | |
Proceedings of the Eurographics Workshop in Maastricht | |
Rapport final sur le projet de recherche intitulé : le langage dans les nouveaux systèmes d'information visuelle à domicile pour l'année 1980-1981 | |
Recent techniques in human modeling, animation and rendering : course notes 80 : SIGGRAPH 1993 : 20th international conference on computer graphics and interactive techniques, Anaheim convention center, 1-6 August 1993 | |
Scientific visualization and graphics simulation | |
Un semestre pour écrire un compilateur : ralbol | |
Sharing VLNET worlds on the web | |
Six-hundred indexed references on computer animation | |
Skeleton modelling for the realistic generation of french sign language postures. | |
Some unusual primitives in the Mira graphical extension of Pascal | |
SPIP : a way of writing portable operating systems | |
Stepping into virtual reality | |
Synthetic actors in computer - generated 3D films : with 133 figures, including 83 in color | |
Towards virtual humans in medicine : a prognostic view | |
Virtual actors living in a real world | |
Virtual reality software & [and] technology proceedings of the VRST '94 conference, 23-26 August 1994, Singapore | |
Virtual worlds and multimedia | |
실시간의 참여적 엔터테인먼트를 위한 아바타 모션의 비쥬얼라이제이션 |