Iida, Hiroyuki, 1962-....
飯田, 弘之, 1962-
Iida, Hiroyuki
Iida, H. (Hiroyuki), 1962-
飯田弘之 日本の将棋棋士、人工知能学者
飯田, 弘之
VIAF ID: 85602888 ( Personal )
Permalink: http://viaf.org/viaf/85602888
Preferred Forms
- 200 _ | ‡a Iida ‡b Hiroyuki ‡f 1962-....
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- 100 1 _ ‡a Iida, Hiroyuki
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- 100 1 _ ‡a Iida, Hiroyuki, ‡d 1962-
- 100 1 _ ‡a Iida, Hiroyuki, ‡d 1962-....
- 100 1 _ ‡a 飯田, 弘之
- 100 1 _ ‡a 飯田, 弘之 ‡d 1962-
- 100 1 _ ‡a 飯田, 弘之, ‡d 1962-
- 100 0 _ ‡a 飯田弘之 ‡c 日本の将棋棋士、人工知能学者
4xx's: Alternate Name Forms (13)
Works
Title | Sources |
---|---|
The 6th Game Programming Workshop (GPW2001), Hakone(Japan), October 26-28, 2001 | |
Advances in computer games : many games, many challenges : proceedings of the ICGA/IFIP SG16 10th Advances in Computer Games Conference (ACG 10), November 24-27, 2003, Graz, Styria, Austria | |
AI wa yogensuru : Jinkō chinō ga hiraku kyōi no sekai | |
AIは予言する : 人工知能がひらく驚異の世界 | |
Analysis of game elements in fun games and serious games | |
Analyzing learning process on educational assessment and its theoretical concepts using motion in mind | |
Computer Games : Workshop on Computer Games, CGW 2013, Held in Conjunction with the 23rd International Conference on Artificial Intelligence, IJCAI 2013, Beijing, China, August 3, 2013 : revised selected papers | |
Computers and games : First International Conference, CG’98, Tsukuba, Japan, November 11–12, 1998 : proceedings | |
Computing games and its implication to measuring playing experience | |
Data-driven game development : analysis of publishing platform, content generation, and experience-driven design of video games | |
Deep proof-number search and aesthetics of mating problems | |
Konpyūta wa meijin o koerareruka | |
A new paradigm in game design using game refinement theory and cross media | |
A new paradigm of game tree search using proof numbers : doctoral dissertation | |
Opponent-model search | |
The role of AI and games towards discovering fairness | |
Shogi in Europe | |
Solving puzzles and its entertaining analysis in informational progresses | |
A study on entertainment mechanism with focus on play and ride comfort | |
Uncertainty dynamics in games and its implication to entertaining activity assessment | |
Using games to study psychological aspects based on variable ratio reinforcement schedule | |
コンピュータは名人を超えられるか |