Sbert, Mateu
Mateu Sbert
VIAF ID: 34272759 ( Personal )
Permalink: http://viaf.org/viaf/34272759
Preferred Forms
- 100 0 _ ‡a Mateu Sbert
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- 100 1 _ ‡a Sbert, Mateu
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- 100 1 _ ‡a Sbert, Mateu
- 100 1 _ ‡a Sbert, Mateu
4xx's: Alternate Name Forms (5)
Works
Title | Sources |
---|---|
Adaptació d’un videojoc 3D single player d’ iPhone a multiplayer OnLine realtime | |
Adaptive and depth buffer solutions with bundles of parallel rays for global line Monte Carlo radiosity | |
Advanced illumination and view-selection techniques for volume rendering and its application to medical imaging | |
Atmosphere rendering with CG game engine | |
Augmented film narrative by use on non-photorealistic rendering : from 3D cinema to virtual reality | |
Battle-front | |
Control de Level of Detail progressiu | |
Development of an interactive simulation and rendering engine for underwater scenes | |
Elaboració d'un shooter en primera persona: Intel·ligència Artificial estratègies i comportaments | |
Entorn de generació de ciutats en COLLADA | |
Entorn de treball per a visualitzar escenes tridimensionals | |
Entorn persistent d'un joc multijugador massiu online | |
Estudi i millora d'una llibreria gràfica per generar i visualitzar pluja en motors de joc | |
Etude de caractéristiques saillantes sur des maillages 3D par estimation des normales et des courbures discrètes | |
Fast photorealistic techniques to simulate global illumination in videogames and virtual environments | |
A Global algorithm for linear radiosity | |
GPU-based techniques for global illumination effects, 2008: | |
Implementació del Tactical Pathfinding pel motor de joc Unity | |
Implementació d'un Potential Visibility Set per Unity | |
Implementing obscurances in up-to-date graphics hardware | |
Improvements in the ray tracing of implicit surfaces based on interval arithmetic | |
Information Patterns in Team Performance | |
An Information-theory framework for the study of the complexity of visibility and radiosity in a scene | |
Information theory techniques for multimedia data classification and retrieval | |
An Integral geometry based method for fast form-factor computation | |
Interactive visualisation and design of deterministic fractals | |
Joint treatment of geometry and radiance for 3D model digitisation. | |
Machine learning methods for taking into consideration noise in computer generated images. | |
Méthodes d'apprentissage automatique pour la prise en compte du bruit dans les images de synthèse | |
MonopolyWeist multiusuari via Internet | |
Multiscale rain rendering and interaction with the natural environment in real-time. | |
Object modelling and real-time rendering for 3D games | |
On the selection of good views and its application to computer graphics | |
Optical character recognition of hieroglyphs | |
Partitioned shadow volumes : an alternative for real-time shadow rendering. | |
Perceptual information-theoretic measures for viewpoint selection and object recognition | |
Puppets & hands | |
Real Time Image Processing Tree | |
Rendu multi-échelle de pluie et interaction avec l'environnement naturel en temps réel | |
RIK disseny i implementació d'un motor 3D | |
Seasoning and weathering of trees | |
Sensation 2 | |
Seqüència de simplificació de polígons contínua | |
Serious games for health and medicine a cardiopulmonary resuscitation (CPR) case study | |
Serious games for visually impaired players and to promote first-aid protocols | |
Simulador d'aparells topogràfics | |
Simulation des plantes à fleurs. | |
Simulation of flowering plants | |
Síntesis y visualización interactiva de texturas con relieve | |
Study of salient features on 3D meshes through discrete normal and curvature estimation.. | |
Terrain and water rendering with hardware tessellation | |
Traitement conjoint de la géométrie et de la radiance d'objets 3D numérisés | |
The Use of global random directions to compute radiosity : global Montecarlo techniques | |
Volume deformation for automatic face sculpting | |
Volumes d'ombre en rendu temps réel : Complexité géométrique et stratégie de partitionnement |